\Nexgen Diploma Course in Interior Design/ Architectural Design provides training in the field of interior designing / architectural designing to students learning architecture/interior design as well as individuals with a keen interest in the field of architectural / interior designing. All our courses begin right from the basics , hence even new-comers to this budding industry of architectural designing or interior design are given ample scope and assistance to grow and flourish. Even architects and interior designers can approach us to learn CAD at Nexgen.
Introduction to the CorelDraw program, Menu bar & Drawing Toolbox |
Drawing Tools - Freehand Tool, Rectangle Tool, Ellipse Tool, Polygon, Spiral & Graph Paper Tools |
Editing the object - Deleting, Moving, Scaling, Rotating & Skewing, Shape Tool. |
Knife Tool, Erase Tool, Smudge Tool, Roughen Tool |
How to combine two lines, Transformation (Mirror), Transformation (Rotation) - Make a flower |
Live Demo- How to make a Heart, Live Demo- How to make a Plane, Live Demo- How to make a Hand, Live Demo- How to make a Heartleaf |
Color Fill Tool - Differentiate Mode of Color, Fill Color, Fountain, Pattern Fill, Texture Fill, PostScript Fill, No Fill, Color Dockers Window |
Outline Tool - Outline Pen, Outline Color, No Outline, Outline Thickness |
Object Menu - Symbol, Order, Group |
Convert to curve |
Shaping, Convert Outline to object |
Edit Menu - Delete, Duplicate-Duplicate an object |
Clone, Copy Properties From View Menu, Simple, Wireframe, Normal, Enhanced |
Interactive Tool:- Interactive Drop Shadow |
Interactive Blending Tool, Interactive Contour Tool |
Interactive Distortion Tool, Interactive Envelope Tool |
Interactive Extrude Tool |
Interactive Fill Tool :- Interactive Fill Tool, Interactive Mesh Fill |
Interactive Transparency |
Eyedropper Tool & Paint bucket Tool Artistic Media Tool |
Table Menu |
Live demo: Designing Advertisement Layout with proper measurements. |
Designing a Greeting Card with proper measurements & Color effects. |
Layout Menu |
Text Menu |
Effects Menu:- Lens, Power clip |
Add Perspective, Rollover |
Bitmap Menu |
Live Demo:- Designing Visiting Card, Letterhead |
Live Demo:- Packet / Box Designing |
Live Demo:- Designing a Brochure |
Final Project |
Interface - The Welcome Screen, File Menu, New, Open, Close, Close All, Save As,Save |
Color Spaces, Document Window, The Toolbox, Menus, Palettes, Options Bar, Shortcuts, Getting Assitance, Workplaces |
Rectangle Marquee Tool, Ellipitical Marquee Tool, Single row, Single column selections, Lasso Tool, Polygon Tool, Magnetic Tool, Deselect the Selection, Add Selection, Substract Selection |
Magic wand Tool,Quick Seletion Tool, Move selection, Copy Using Move Tool, Perfect Rectangle & circle |
Crop Tool, Perspective Crop Tool Free Transform, Transform, Scale, Rotate, Skew, Distort, Perspective, Wrap, Rotate 180°, Rotate 90° cw, Rotate 180° ccw, Flip Horizontal, Flip Vertical |
BG (background) Change |
Eye dropper, Color Sampler, Ruler Tool, Note Tool |
Spot Healing Brush Tool, Healing Brush Tool, Patch Tool, Content Aware Move Tool, Red eye Tool |
Retouching |
Blur tool, Sharpen tool, Smudge Tool, Dodge Tool, Burn Tool, Sponge |
Brush Tool, Pencil Tool, Color Replacment Tool, Mixer Brush Tool, Make Bg |
Clone Stamp Tool, Pattern Stamp Tool, To save customized brush Pattern, To save customized Pattern |
History brush Tool, Art Histroy Brush Tool, Change Prefrences in Photoshop |
Eraser Tool, Bg Eraser Tool, Magic Eraser Tool |
Color Black and White Photo, Adjustment layers, Blending Mode, Navigator |
Make Realistic Light Rays, Pen Tool, Text Tool |
Gradient Tool, Paint Bucket Tool |
Clipmasking, Vanishing Point |
Action, Low Poly Potraite |
Artistic Filters, Text effect |
Layer masking |
Caricature |
Water Drops |
Cement Effect, Wood Texture |
Typography |
Web Page Layout |
Meta Painting |
Digital Painting |
Animation |
Test |
Introduction to 3D Studio Max - Salients features and applications, Orthographic and Perspective view |
Toolbar & Menubar - Learning the main toolbar, Using the Command Panel, Using the Function Panels, Using Additional Interface Controls, Using the Time Controls, Learning from the Status Bar and the Prompt Line, Interacting with the Interface, Using the Asset Manager Utility, Using the Pull-Down Menus. |
General Information Menu bar - Displaying Scene Information, Viewing Files, The Edit Menu and Tools Menu, The Group Menu and Views Menu, The Rendering Menu and the Track View Menu, Using the Tab Panel |
Working with Primitive Objects - Using Keyboard Entry for Precise Dimensions. |
Altering Object Parameters. |
Primitive Object types. |
Extended Primitives. |
Spline Shapes - Drawing in 2D, Understanding Spline Primitive. |
Making Splines Renderable, Editing Vertices, Segments, Spline Subobject, Controlling Spline Geometry |
Creating Patches - Introducing Patch Grids. |
Editing Patches, Converting to an Editable Patch. |
Editing Patch Sub-Objects and Modifying Patches |
NURBS - Understanding NURBS Curves and Surfaces |
Creating and Editing NURBS |
Modifying Objects - Using the Modify Panel |
Modifying Object Parameters |
Exploring Mofifier Types, Working with the Modifier Stack |
Copying Modifiers, Collapsing the stack |
Modifying Subobjects |
Loft Objects - Creating a Loft Object |
Using the Get Shape and Get Path Buttons |
Controlling Loft Parameters and setting Skin |
Parameters |
Using Deformations |
Modifying Loft Subobjects |
Meshes - Parametric versus Non-Parametric |
Creating an editable Mesh Object |
Editing a Mesh Object, Editing Vertices and Edges |
Editing Face, Polygon and Element Sub-Objects |
Modifying Meshes |
Compound Objects - Understanding Compound Object types |
Modeling with Boolean Objects |
Morphing Objects, Creating different Objects |
Exploring the Material Editor - Understanding Material properties |
Working with the Material Editor, Using the Sample Slots, Applying and using Standard Materials |
Extended Parameters |
Dynamic Properties, Using different Materials |
Using Material Maps - Understanding Maps and Material Map Types |
Common Parameters |
2D Maps, Compositors and Color Modifiers |
Reflection and Refraction, The Maps Rollout, Creating new materials, Animating materials and applying multiple materials |
Lights - Basics of Lighting, Understanding Light types, Viewing a scene from a light, Altering Light Parameters, Lighting special effects, Using Volume lights, Projector Maps and Raytraced Shadows |
Cameras - Understanding Cameras, Creating Camera Object and a Camera View, Camera Viewport Controls, Setting Camera Parameters, Aiming a Camera |
Particle Systems - Understanding the Various Particle Systems, Creating a Particle System, Setting Particle Parameters, Using Particle Parameter Systems |
Using Space Warps - Creating and Binding Space Warps, Space Warp Types, Partlicles and Dynamics |
Animation Basics - Using the animate button, Working with keys, Controlling time, Using the Motion Command Panel, Animating Objects |
Working with the Track View - Track View modes, Working with keys, Using Visibility Tracks and the Level of Detail Utility, Editing Time, Working with Curves and Tangents, Filtering Tracks, Working with Controllers, Synchronising to a Sound Track |
Working with Backgrounds, Environments and Atmospheric Effects - Creating an Environment and defining the Rendered Environment, Using Atmospheric Apparatus Gizmos, Creating Atmospheric Effects |
Setting Rendering Parameters -Understanding MAX Renderers, Working with Previews, Render Parameters, Scanline A-Buffer Renderer, Rendering preferences and Render types |
Using the Video Post Interface - Understanding Post-Production, Using Video Post Dialog Box, Adding, Editing and using Events, Working with Ranges and Lens Effects Filters |
3D Project. |
The Premiere Pro Interface - Creating a new project, Project window, Project window views, Monitor window, Timeline window Menus, Preferences dialog, Project settings dialog, Keyboard customization |
Capturing, Importing and Creating Assets - Capturing and importing media, Optimize for capturing, Understanding capture, Video capturing options, Capturing video, Importing audio, video, and stills, Importing a project, Importing a photoshop file, Photoshop, Synthetic media |
Assets to timeline - project window - Assets to timeline - source view, Split clips in the source view, Automate to timeline, Scrubbing, The tool palette, The trim window, Nested sequences, Workspaces |
transitions - Setting the default transition |
Previewing a Sequence - Real-time and rendering |
Video effects - Effects controls window, Fixed effects, Standard effects, After effects, Preset effects |
Keyframing - Keyframing basics, Temporal keyframes, Spatial bezier keyframes, Temporal bezier keyframes, Keyframing on the timeline |
Adobe title designer - Title designer tools Text properties, Templates, Rolls and crawls, Shapes, Importing logos, |
Exporting - Exporting to tape, Exporting to movie, Exporting a frame, Exporting audioAudio features and, Adobe media encoder |
Audio - Clip audio Track audio, Audio mixer |
Getting Started - Starting & Closing AutoCAD, AutoCAD Interface Overview, Communicating With AutoCAD, Managing Your Drawing Files |
Display Commands- View Magnification, ZOOM Window, ZOOM Previous, ZOOM Extents & Zoom Object, ZOOM Scale, ZOOM & PAN In Real Time |
Coordinates & Basic Drafting Tools - Orthographic & Polar Coordinates, Object Snap Overrides, Running Object Snaps, POLAR & Direct Distance Entry, SNAP & GRID, Intro to OTRACK |
Creating 2D Geometry - Creating LINE Objects, Creating CIRCLEs & ARCs, Introduction to LWPOLYLINEs, Creating & Using POINTs, Introduction to ELLIPSEs, Creating Splines |
Editing 2D Geometry - Using ERASE to Delete Objects, Basic Selection Tools, MOVE & COPY, SCALE, ROTATE, Grip Editing |
Managing Object Properties - Introduction to Layers, Managing Properties BYLAYER, Linetypes & Drawing Scale, Introduction to Lineweights, Object Properties, Overriding BYLAYER Properties, Match Properties, CAD Standards |
CAD Construction Techniques - OFFSET, TRIM, EXTEND, FILLET, CHAMFER, MIRROR, STRETCH, ARRAY |
Creating Text & Defining Styles - Single Line TEXT Objects, Creating & Modifying Text Styles, Introduction to MTEXT Objects, Editing Existing Text |
Introduction to Blocks -Making Block Definitions, Inserting Blocks & Drawing Files, Introduction to DesignCenter |
Dimensions & Crosshatching -Dimensions For Distance, Angular Dimensions, Radial & Diameter Dimensions, Introduction To Dimension Styles, Using Styles Defined In Other Drawings, Editing Dimensions, Creating New HATCH Objects, Editing Existing HATCH Objects |